11 research outputs found
Generation of realistic human behaviour
As the use of computers and robots in our everyday lives increases so does the need for better interaction with these devices. Human-computer interaction relies on the ability to understand and generate human behavioural signals such as speech, facial expressions and motion. This thesis deals with the synthesis and evaluation of such signals, focusing not only on their intelligibility but also on their realism. Since these signals are often correlated, it is common for methods to drive the generation of one signal using another. The thesis begins by tackling the problem of speech-driven facial animation and proposing models capable of producing realistic animations from a single image and an audio clip. The goal of these models is to produce a video of a target person, whose lips move in accordance with the driving audio. Particular focus is also placed on a) generating spontaneous expression such as blinks, b) achieving audio-visual synchrony and c) transferring or producing natural head motion. The second problem addressed in this thesis is that of video-driven speech reconstruction, which aims at converting a silent video into waveforms containing speech. The method proposed for solving this problem is capable of generating intelligible and accurate speech for both seen and unseen speakers. The spoken content is correctly captured thanks to a perceptual loss, which uses features from pre-trained speech-driven animation models. The ability of the video-to-speech model to run in real-time allows its use in hearing assistive devices and telecommunications. The final work proposed in this thesis is a generic domain translation system, that can be used for any translation problem including those mapping across different modalities. The framework is made up of two networks performing translations in opposite directions and can be successfully applied to solve diverse sets of translation problems, including speech-driven animation and video-driven speech reconstruction.Open Acces
Diffused Heads: Diffusion Models Beat GANs on Talking-Face Generation
Talking face generation has historically struggled to produce head movements
and natural facial expressions without guidance from additional reference
videos. Recent developments in diffusion-based generative models allow for more
realistic and stable data synthesis and their performance on image and video
generation has surpassed that of other generative models. In this work, we
present an autoregressive diffusion model that requires only one identity image
and audio sequence to generate a video of a realistic talking human head. Our
solution is capable of hallucinating head movements, facial expressions, such
as blinks, and preserving a given background. We evaluate our model on two
different datasets, achieving state-of-the-art results on both of them
Animating Through Warping: an Efficient Method for High-Quality Facial Expression Animation
Advances in deep neural networks have considerably improved the art of
animating a still image without operating in 3D domain. Whereas, prior arts can
only animate small images (typically no larger than 512x512) due to memory
limitations, difficulty of training and lack of high-resolution (HD) training
datasets, which significantly reduce their potential for applications in movie
production and interactive systems. Motivated by the idea that HD images can be
generated by adding high-frequency residuals to low-resolution results produced
by a neural network, we propose a novel framework known as Animating Through
Warping (ATW) to enable efficient animation of HD images.
Specifically, the proposed framework consists of two modules, a novel
two-stage neural-network generator and a novel post-processing module known as
Animating Through Warping (ATW). It only requires the generator to be trained
on small images and can do inference on an image of any size. During inference,
an HD input image is decomposed into a low-resolution component(128x128) and
its corresponding high-frequency residuals. The generator predicts the
low-resolution result as well as the motion field that warps the input face to
the desired status (e.g., expressions categories or action units). Finally, the
ResWarp module warps the residuals based on the motion field and adding the
warped residuals to generates the final HD results from the naively up-sampled
low-resolution results. Experiments show the effectiveness and efficiency of
our method in generating high-resolution animations. Our proposed framework
successfully animates a 4K facial image, which has never been achieved by prior
neural models. In addition, our method generally guarantee the temporal
coherency of the generated animations. Source codes will be made publicly
available.Comment: 18 pages, 13 figures, Accepted to ACM Multimedia 202
A Lip Sync Expert Is All You Need for Speech to Lip Generation In the Wild
In this work, we investigate the problem of lip-syncing a talking face video
of an arbitrary identity to match a target speech segment. Current works excel
at producing accurate lip movements on a static image or videos of specific
people seen during the training phase. However, they fail to accurately morph
the lip movements of arbitrary identities in dynamic, unconstrained talking
face videos, resulting in significant parts of the video being out-of-sync with
the new audio. We identify key reasons pertaining to this and hence resolve
them by learning from a powerful lip-sync discriminator. Next, we propose new,
rigorous evaluation benchmarks and metrics to accurately measure lip
synchronization in unconstrained videos. Extensive quantitative evaluations on
our challenging benchmarks show that the lip-sync accuracy of the videos
generated by our Wav2Lip model is almost as good as real synced videos. We
provide a demo video clearly showing the substantial impact of our Wav2Lip
model and evaluation benchmarks on our website:
\url{cvit.iiit.ac.in/research/projects/cvit-projects/a-lip-sync-expert-is-all-you-need-for-speech-to-lip-generation-in-the-wild}.
The code and models are released at this GitHub repository:
\url{github.com/Rudrabha/Wav2Lip}. You can also try out the interactive demo at
this link: \url{bhaasha.iiit.ac.in/lipsync}.Comment: 9 pages (including references), 3 figures, Accepted in ACM
Multimedia, 202
Drone interrogation (and its low-cost alternative) in backscatter environmental sensor networks
Summarization: Due to its ultra-low-power and low-complexity character, backscatter radio technology has been recently employed in wireless sensor networks (WSNs). This work puts forth experimental study on drone (UAV)-based interrogation of a backscatter environmental WSN; the latter can measure various environmental attributes (e.g., soil moisture), assisting the farmers towards more productive and greener operation. Three backscatter radio architectures are experimentally compared: a) monostatic, where a single embedded software-defined radio (SDR) is used for illuminating the sensors, receiving and decoding the sensor-backscattered signal, b) bistatic illumination from a drone and c) bistatic illumination from a pedestrian; in the latter two architectures, a remote SDR received and processed the sensor-backscattered signals. For the specific small-scale sensor deployment, it was surprisingly found that the bistatic pedestrian illumination was roughly twice as effective compared to the bistatic drone illumination, which was again twice as effective compared to the mono static drone illumination. Safety issues relevant to low-altitude flights in the monostatic architecture were also raised. Future work will focus on larger-scale backscatter sensor deployments.Παρουσιάστηκε στο: 2021 6th International Conference on Smart and Sustainable Technologie